Audio Design & implementation of combat abilities, voice processing effects, character foley, & world objects on Star Wars: The Old Republic.
Designed the audio system for real-time VO effects. Created over 50 DSP effect presets in Wwise leveraging the RTPC system to apply unique effect chains to droids, helmets, & other headgear worn by NPC’s & player characters.
Voice-over pipeline management responsible for all VO asset integration, generating soundbanks, & providing pipeline analysis with recommendation for process improvements to our tools team. According to Guinness World Records 2012, SWTOR has more lines of dialogue than any entertainment project ever published.